12 years and older
A playful and interesting activity in which players carry out a group mission that leads them to work on their group dynamics and help them to get to know each other better.
For this game, each player needs a chair or something to stand on in a circle. The players should be close enough so that they can step from one object to the next without setting foot on the ground, but far enough so that it requires dexterity and help from the neighbour.
The aim is for the players to put themselves into a certain order in a set time (approx. 10 minutes depending on the size of the group) following criteria chosen by the animator, for example in order of height.The players then have to move from one chair to the next without touching the ground until they are organised from the smallest to the tallest. Putting themselves in alphabetical order (of first names) is another simple criteria. This allows a group who does not know each other well to learn each other’s names.
Progression: to make the game more difficult one can use criteria such as date of birth - year of birth only, or year and month, or the complete date. The same game can be played without talking so that the players have to find a non-verbal way of communicating.
Psychosocial: to develop strategies of communication, thinking and cooperation. Trust between them is strength- ened by the need to physical help each other.
Physical: to use dexterity and balance depending on how far apart the chairs are.
The animator should be attentive to two things: the group dynamics and the safety.
It is very important to observe as many details as possible to be able to comment on the game later. It is not the result which is important but the process. How is the group communicating? Is everybody listening? Who is taking charge? Are there one or more leaders? Is there cooperation, or is everyone playing for themselves, or in small groups? Are the players willingly helping each other? What happens in terms of physical contact when moving from one chair to the next?
It is better to start with an easy criteria (for example, boys – girls), so that the players can understand the princi- ple. The level of difficulty can be pro-gressively increased.
- Which strategy did you use to reach the objective?
- How did you communicate? Describe it?
- Were there several leaders? Were they self-appointed?
- What was it like having physical contact with the others? Can you explain?
- Were some positions easier than others (beginning or end? youngest or oldest?)