With expertise in game design methodologies, Professor Emmanuel Guardiola is a veteran of the video game industry with over 30 major titles released for publishers such as Ubisoft and independent studios such as Dontnod Entertainment. PhD in computer science, he is now Professor and head of research at the Cologne Game Lab – TH-Köln (applied sciences university of Cologne). In the field of game design research he focuses on models, processes, characteristics of the gameplay experience, and how we can apply these findings to education, health, psychology or humanitarian cause. Antura & the Letters, laureate of the international call EduApp4Syria, is his last major project. Antura project addresses refugee children and uses mobile gaming to provide Arabic literacy and psychosocial well being support. The game is currently in exploitation on the field and has more than 250 000 users. Antura received 7 international awards in the field of education and humanitarian."
About the webinar:
Since the early 2000s, game developers are more and more interested or involved in topics related to Humanitarian aid. From the first initiatives that targeted people totally external to the humanitarian situation to the most recent initiatives that tried to impact the situation. In recent years, video games for humanitarian causes reached a pivotal point: the apparition of games that try to have immediate measurable impact in particular regarding the population affected.
This talk offers an overview of the evolution of connections between game and humanitarian action, with many examples representing the many ways humanitarian and game could work together.
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